Mitigation
Showing 921 - 928 of 1465 results
- Publication 16 August 2021 Upscaling Energy-efficiency in Municipalities: Sourcebook on Project Bundling
- Publication 16 August 2021 Accessibility, Infrastructure Provision and Residential Land Value: Modelling the Relation Using Geographic Weighted Regression in the City of Rajkot, India Amenities and infrastructure provision in urban areas are essential for the sustainable future of cities in developing countries like India. Indian cities have large development deficits and find it challenging to bridge the gap using traditional methods. Provision of these facilities costs money, which is often not available. However, access to amenities and infrastructure adds to land premium, which, if captured, can be used to finance the provision of these facilities. In India, very little…
- Publication 16 August 2021 Developing a common approach for classifying building stock energy models Buildings contribute 40% of global greenhouse gas emissions; therefore, strategies that can substantially reduce emissions from the building stock are key components of broader efforts to mitigate climate change and achieve sustainable development goals. Models that represent the energy use of the building stock at scale under various scenarios of technology deployment have become essential tools for the development and assessment of such strategies. Within the past decade, the capabilities of…
- Publication 16 August 2021 Environmental sustainability of data centres: A need for a multi-impact and life cycle approach This issue brief uses examples to showcase the substantial environmental impacts of data centres stemming from other life cycle stages than their operations and calls for the use of Life Cycle Assessment (LCA) to assess and address such impacts.
- Publication 16 August 2021 Reducing the energy use of video gaming: energy efficiency and gamification Video games have environmental impacts due to their energy consumption, which drives climate change, and life cycle issues related to the equipment used for gaming and for the distribution of games – for example extraction of raw materials, manufacturing, and disposal at the end of life. However, video games also have a powerful influence on people’s lifestyles, and through gamification people can be influenced to adopt pro-environment behaviour. Therefore, this brief looks at energy use in…
- Publication 16 August 2021 Data Centres: Digitalisation Powerhouse and Energy Efficiency Potential
- Publication 16 August 2021 Technology for small-scale farmers doubles crop yield - Stepping stones on the road to food security in Ghana Agricultural production in Ghana falls seriously short of its very high potential. This counteracts efforts to create employment in rural areas, to feed a growing population, and to protect natural habitats. New research on sustainable intensification shows that resources are available in smallholder agriculture that can at least double yield. Making and using biocharas soil amendment -from waste products such as straw -increased soil fertility and dwindled greenhouse gas emissions. The new…
- Publication 16 August 2021 Finance Guide for Implementation of Technology Action Plans The results of the TNA process are available for integration into national planning processes and for funding and implementation by interested stakeholders. Participating countries gain improved in-country capacity on the methodologies and process of conducting a TNA, including stakeholder engagement, multi-criteria analysis, barrier analysis and preparation of project concepts, including financial proposals. The outputs of the project will be generated using a transparent participatory…